Latest Stories
Most recently published stories in Futurism.
Making of Alien
So simple. One word that defined a genre. A simple concept, that of man against monster. A crew unwittingly lured away by pleas for help, introducing us to a new level of psychological horror and quite possibly propelling actress Sigourney Weaver to the role of first lady of science fiction heroism. Alien.
By Futurism Staff10 years ago in Futurism
Star Wars Art Books
In a galaxy far from earth, a franchise was born. Star Wars was the catalyst for a systemic shift in brand marketing. But beyond R2D2 phones, Sith video games, and animated Clone Wars, Star Wars represented a significant evolution in sci-fi art. Star Wars was so visually stunning and inspirational that a generation of artists created an entire sub genre of science fiction art from it. Over four decades of direct and derivative-based pieces have been used to create an art universe as complex, as it is vast. These Star Wars art books are a must have for any serious fan and collector.
By Futurism Staff10 years ago in Futurism
Science Fiction Needs a New Subgenre
Throughout science fiction’s history, stories fall into a range of movements, aligning themselves stylistically and thematically as they each react to one another. The Golden Age of Science Fiction, heralded by editor John W. Campbell Jr. sought to inject a level of scientific rigor into pulp fiction. The New Wave was expressly a movement against Golden Age conventions, turning its back on the space travel it heralded. Cyberpunk was a brash moment that melded a new outlook on the genre alongside the computer revolution.
By Andrew Liptak10 years ago in Futurism
Mysticism Guide
In the West, we choose between countless different brands and models of automobile and canned string bean; Now, with the blooming of eastern mysticism in our midst, we must shop among a vast proliferation of ways to heaven, a chaotic spiritual supermarket where no consumer commission sets guidelines. Mysticism, older than science or logic, offers umpteen intuitive and direct ways to happiness and wisdom. Don't be a careless shopper. Can you really afford the tens of thousands of dollars it might take to be saved by Scientology? Have you considered the hardships Mel Lyman's Karma Squad might impose on you? Are you aware, in short, of just what's cooking in your favored cult? In this article, the major cults and sects active today are outlined, along with a handy guide to costs, survival-potential, guru-biographies, and what to expect for your mind and body. Welcome to the wonderful world of mysticism.
By Futurism Staff10 years ago in Futurism
Atlantis Theories
Originally Atlantis was the the name of an alleged lost continent that sank into the Atlantic Ocean around 9000 B.C. This version, which is the origin of all Atlantis lore and theories, cannot possibly be true, but that doesn't really matter, because if Atlantis isn't an underwater continent, maybe it's an island or even a lost city on dry land. Atlantis has been identified by various seekers in Spain, Sweden, North Africa, Russia, Mexico, Sri Lanka, and California, among other places.
By Futurism Staff10 years ago in Futurism
Real Bionic Man
The rumor began in 1972. That's when Martin Caidin's science fiction novel Cyborg was published. The rumor intensified when ABC turned Cyborg into the popular television program Six Million Dollar Man. The hero of the TV series, Steve Austin, is an astronaut whose body was almost destroyed in a rocket-sled accident. But by using bits of plastic, titanium, sophisticated electronics, and a nuclear power pack, medical scientists put him back together again. Moreover, not only was old Steve restored to peak condition, he was given superhuman capabilities. He could leap over buildings, hear conversations half a mile away, see with zoom lens accuracy, and resist physical assaults that would fell a water buffalo. It all added up to good fun on the tube.
By Futurism Staff10 years ago in Futurism
What is a Meteor Shower?
Thousands of people observe the night sky throughout the year, either as a hobby or for scientific purposes. Meteor showers hold a unique benefit over other types of stargazing—you don't need a telescope. You won't even need binoculars. All you will need is an alarm clock to wake you up at the right time, and a sleeping bag if you plan to camp out. However, simply stepping out into your back yard is enough for most to observe a meteor shower. But exactly what is a meteor shower? What are these natural occurrences that we call "shooting stars" and go out of our way to place wishes on? Learning what you're seeing will make your next stargazing session that much more interesting.
By Futurism Staff10 years ago in Futurism
How to Buy a Telescope
So you want a telescope? You've been reading through astronomy websites, ooing and ahhing at those close-up photos of the moon, planes, star clusters, and galaxies. You're researching the pioneers of astronomy and getting ready to explore the wonders they discovered. And what better way to visit these cosmic wonders than with a nice new telescope!
By Futurism Staff10 years ago in Futurism
Evolution of Cults
The decline of secret "orders" like the Masons has been balanced by new and weirder quasi-religious sects, which intrigue science-surfeited youngsters with obscure philosophies. The 60s brought with it hippies saying it was the Worst of Times. Respond to the polluted air and the putrid rivers and the unsafe streets by leaving the cities altogether, they said. Dance in tune with nature out beyond cemented-over civilization to find your authentic self. Most of us are not about to take that step, yet we have embraced their entire array of neo-religions, para-religions, pseudo-religions. In a word, cults.
By Futurism Staff10 years ago in Futurism
Could Dune Be the Next Star Wars?
Ignoring George Lucas's prequels, it took nearly four decades for Star Wars to find its footing again. Its success is due to the amazing production team from Disney, helmed by the great J.J. Abrams. But Star Wars is vulnerable. No longer is the playing field like a narrow stretch of the desert plains of Tatooine. Studios around the world are forever on the search to find the next great sci-fi entertainment dynasty. Failures like John Carter and Jupiter Ascending were attempts at relying upon either less-than-complex storytelling or overly stimulating visuals. There is no need to look further than the greatest sci-fi novel ever made. The pattern changer for science fiction story telling was Frank Herbert’s epic Dune.
By Futurism Staff10 years ago in Futurism
How to Make an Arcade Game
They wanted the ultimate bad guy, the kind of villain who could eat Darth Vader for breakfast. They wanted a game that would tell a story, show off the best new arcade technology, and be more than just another outer-space-shoot-'em-up thriller. But in November 1981, all Williams Electronics, Inc. had were some awesome-looking planets and spaceships created by Sam Dicker, one of their game designers. So one November day about a dozen top people from this major arcade game company gathered at a downtown Chicago hotel to brainstorm about a new idea—an idea that would become the game Sinistar.
By Futurism Staff10 years ago in Futurism
Flash Gordon Behind the Scenes
Working on Dino De Laurentiis's multi-million dollar epic, Flash Gordon, was quite an adventure for the British FX team Of Martin J. Bower and Bill Pearson, two of the most talented and prolific model makers in science fiction film. Together, they have tackled the making of Alien and The Medusa Touch, and their separate credits include Space: 1999, Doctor Who, and Blake's 7. In December of 1980, theater screens exploded with the film that became their most demanding project to date—Flash Gordon—a comic strip that lives on the screen and one of the best sci-fi cult classics of all time.
By Futurism Staff10 years ago in Futurism











